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Posts tagged “conference

Mac OS X 10.6 to be shown at WWDC?

According to some information received by TUAW, Apple might be showing off an early build of their next operating system release, 10.6 with a possible gold master coming as soon as this December.

If their source pans out, 10.6 isn’t expected to be much more than security and stability enhancements to 10.5.  It will, however, mark the end of the OS releases coming to both Intel and PowerPC-based systems with 10.6 rumored to be an Intel-only 64-bit OS.

We’ll find out if any of this is true or not when WWDC 08 opens on June 9th.

[Via TUAW]

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RIM announces first ever BlackBerry Developer Conference

blackberry_developer_conferenceRIM (Research In Motion, makers of the BlackBerry) has announced that later this year it will be holding its first ever BlackBerry Developer Conference in Santa Clara, California.

This 2 1/2 day event will have pretty much what you’d expect–sessions, discussions, workshops, and exhibits.

The conference will begin on October 20th and will cover things like Java, AJAX, and streaming video.

In addition to announcing the conference, RIM also has released a Developer Video Library that are “highly technical” and not intended for non-developers.

[Via Electronista]


Microsoft updates Messenger for Mac to version 7

mac_microsoft_messengerUsers of Microsoft Messenger for Mac’s eager for an update can now get their fix–Microsoft has released version 7 of their instant messaging program.

The biggest addition in this version is support for full audio/video conferencing between Mac’s and PC’s.

That feature is apparently users with corporate accounts only so home users eager to test out the full audio/video conferencing with a friend on a PC will have to wait a bit longer for this to be added.

Grab yourself a free copy from the product page here if you’re interested.

[Via TUAW]


Apple announces WWDC dates

wwdc_08Apple today announced the dates for their annual Worldwide Developer Conference in San Francisco.

The conference will be taking place in the west hall of the Moscone Centre and will run from June 9 – 13 and have three tracks available: iPhone, Mac, and IT.

No word yet on whether Steve Jobs will be delivering a keynote or what the ticket prices will be, but I’m sure that info will be released soon.

For more info check out the official WWDC 08 page here.

[Via TUAW]


XNA community games only avaiable until midnight tonight

xna_logo

If you’ve been interested in checking out some community developed games on your Xbox 360 but have been putting it off, you’re going to want to get on that.

The ability to download and run these games is considered in beta right now and after midnight tonight they will no longer be available for download. Once you have the games, they will expire at midnight on March 9th.

To install the games, first you have to install the “XNA Creators Club Game Launcher:

  • Go to the Xbox LIVE Marketplace.
  • Select “Game Store”.
  • Select “All Games”.
  • Scroll down to “XNA Creators Club”.
  • Select “XNA Creators Club Game Launcher”.

Once the XNA Creators Club Game Launcher is installed you should see an “XNA Creators Club” menu. Select it and press Y to download games.

What’s XNA?

XNA (not an acronym) is a framework and set of tools first announced by Microsoft at the GDC (Game Developers Conference) on March 24, 2004, to simplify the creation of arcade-style video games for the Xbox 360 and soon the Zune MP3 player as well.

For more information about XNA, check out Wikipedia or the MSDN XNA Developer Center.

[Via Kotaku]


Sony introduces PhyreEngine, free cross-platform graphics engine

phyreengine

Sony game consoles have long had the reputation of being difficult to develop for. To help combat this Sony has introduced a new free, cross-platform graphics engine called PhyreEngine.

PhyreEngine supports both OpenGL and Direct3D and comes with:

  • Run time
  • Art pipeline & tools
  • 70+ samples and full documentation
  • Example game templates – full source code and artwork

Develop a game using a PC and a “simple recompile” is allegedly all that is needed to get the game running on a PS3.

The games flOw, GripShift and DiRT were revealed to have all used the PhyreEngine for development.

More info will hopefully be released later today…

[Via Joystiq]


Ninja Gaiden 2 officially announced

ninja_gaiden_ii

Today at GDC the next Ninja Gaiden game was officially announced during the Microsoft keynote.

Ninja Gaiden II will ship worldwide this June as an Xbox 360 exclusive, and be hitting retail in the US on June 3rd.

The game will include a new feature where you will be able to record a highlight reel onto your Xbox 360 hard drive and upload them later for your friends to watch.

Check out the video here.

[Via Kotaku]


Gears of War 2 officially announced

gears_of_war_2

The first Gears of War for the Xbox 360 rocked. It also had some really frustrating moments, but it rocked way more than it sucked.

You knew there would be a Gears of War 2, but until today it wasn’t official.

At the end of Microsoft’s keynote today at GDC they dropped the Gears of War 2 bomb and showed a teaser video that revealed very little but was still pretty cool to watch if for nothing else to see the chainsaw bayonet in action.

Very little is known about the game right now, but Cliffy B did take the stage as the teaser video finished to say that the game would be an Xbox 360 exclusive and would be shipping this November!

Hopefully the game won’t hit any delays–I know I’m looking forward to playing it this holiday season.

BTW–that’s the temporary box art so expect it to change before the game hits retail.

[Via Joystiq]


More info about games on the Zune

zune_games

Engadget was able to get a bit more info about games on the Zune which Microsoft announced today at GDC.

  • First-generation Zune’s won’t necessarily be ruled out from being able to play games, it just depends on the game and what sort of control scheme the developer came up with.
  • The system partition is only 16MB which is where the games would be stored. This *may* change, however.
  • The only tools for developing a Zune game will be the XNA Studio; no professional-grade SDK.
  • Means of distribution has not yet been finalized.
  • Beta versions of the development tools will be available this Spring.
  • No plans yet for sharing games with other Zunes the way songs can be shared. Wireless multiplayer gaming would require that each Zune have their own copy of the game installed.

More info should be out this Spring.

[Via Engadget]


Microsoft announces games coming to Zune via XNA Studio

zune_games

During Microsoft’s keynote at the Game Developers Conference they announced that second generation Zune’s will soon be able to play games, including taking advantage of the devices built-in wireless radio for wireless multiplayer gaming.

Not much info is known at this point other than the fact that games will be developed using Microsoft’s XNA Studio and that games will only work on second generation Zune’s because they will take advantage of their touchpad controls.

[Via Engadget]